![]() ![]() It can take up to a full second for button presses to register, making anything other than the most casual games completely unplayable. Resolutions appear to be far under 1080p and screen tearing, artifacting, and stutters are fairly common. I don’t have an Apple device to test drive it, but I have been touring a bunch of games on the same hardlined PC where I play Stadia, and I’m sorry to say the experience hasn’t been up to snuff. ![]() Streaming in a browser, unfortunately, is a whole different story. ![]() Related: Xbox Cloud Gaming Now Available On Xbox Series X, Windows PC, and Apple Phones Hopefully, we don’t have to wait for the successor to the Series X to see further improvements and reduction in input delay. A precision platformer like Ori would have been too hard on mobile a week ago, but now it feels pretty good. But this is an improvement, and I found right away certain games that felt awful before are now totally playable. There’s a lot of games I still won’t play on mobile because any amount of input lag is unacceptable for fighting games, racing games, and first person shooters. Most importantly, the input lag that has plagued Game Pass mobile since beta has been significantly reduced. I’ve found faster load times, fewer hiccups, and clearer images across the board. While streaming remains locked at 1080p and up to 60fps currently, those improvements represent a much more stable and higher resolution experience, especially on a phone where 1080p already looks sharp. The hardware updates that started coming through for certain games, like Rainbow Six Siege last week, seem to be available for all titles across the service. ![]()
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